---
title: "Betsy - Air Market"
description: "Betsy publishes 71 listings on Air Market."
canonical: "https://airmarket.ai/@besty0728"
---

[Air Market](/) / [Creators](/creators) / Betsy

Creator

# Betsy

**Betsy on Air Market**

|  |  |
| --- | --- |
| Listings | 71 |
| GitHub | [Besty0728](https://github.com/Besty0728) |

**Published listings, with what each one does**

| Listing | Kind | What it does |
| --- | --- | --- |
| [Unity Script Design Review](/app/unity-scriptdesign) | Skill | You have written the gameplay code and it works, but you are not sure it is good. This gives you advice on the quality of Unity gameplay sc… |
| [Unity Project Scout](/app/unity-project-scout) | Skill | You have been handed an existing Unity project and you do not know where anything lives. This advises you on how to go about scouting it, s… |
| [PrimeTween Skills](/app/unity-primetween) | Skill | Tweening is how things in a game slide, fade and scale smoothly over time. This looks at what PrimeTween Free gives you and writes the runt… |
| [Unity Prefab Skills](/app/unity-prefab) | Skill | Prefabs are the reusable objects in a Unity project, and variants are versions of them that differ in some way. This manages both. Reach fo… |
| [PostProcess Skills](/app/unity-postprocess) | Skill | Post-processing is the layer of effects applied after a frame is rendered, and it is set up differently on Unity's newer render pipelines.… |
| [Physics Skills](/app/unity-physics) | Skill | Physics decides what collides, what falls, and what a raycast finds. This runs those queries against your scene and sets up the physics con… |
| [Optimization Skills](/app/unity-optimization) | Skill | Projects accumulate weight over time - assets and scenes that cost more than they need to. This works on optimizing both. Reach for it when… |
| [Netcode for GameObjects - Design Rules](/app/unity-netcode-design) | Skill | When you are designing multiplayer, the hard part is the shape of the thing, not the typing. This gives design rules for Netcode for GameOb… |
| [Unity Netcode for GameObjects Skills](/app/unity-netcode) | Skill | Turning a single-player Unity project into one that several people can play together means setting up networking, and there is a lot of sca… |
| [NavMesh Skills](/app/unity-navmesh) | Skill | A NavMesh is the invisible map that tells characters where they are allowed to walk. This bakes that map for your scene and lets you ask qu… |
| [Unity Importer Skills](/app/unity-importer) | Skill | An asset came into your Unity project in a way you did not want, or you want to decide that before it does. This configures asset import se… |
| [Event Skills](/app/unity-event) | Skill | Something in your scene has to call something else when it fires, and those connections are the kind that live with the scene rather than b… |
| [ScriptableObject Skills](/app/unity-scriptableobject) | Skill | ScriptableObject assets multiply fast in a Unity project, and each one is another thing to make and maintain by hand. This manages those as… |
| [Unity Script Roles](/app/unity-script-roles) | Skill | As a Unity project grows it stops being obvious which script should do which job. This advises you on assigning those roles, so each script… |
| [Unity Scene Contracts](/app/unity-scene-contracts) | Skill | Scenes drift into a mess when nobody has agreed what each one is supposed to be made of. This advises you on those agreements, the contract… |
| [Unity Material Skills](/app/unity-material) | Skill | Materials and shaders decide what a surface looks like in your game, and the settings differ depending on which render pipeline your projec… |
| [Unity Light Skills](/app/unity-light) | Skill | Your Unity scene needs a light, or the light in it needs to behave differently. This creates lights and configures them. Reach for it when… |
| [Unity Inspector Design](/app/unity-inspector) | Skill | Someone on your team, maybe you later, has to fill in the fields your component shows in Unity's Inspector, and how that panel reads is a d… |
| [Unity HybridCLR Skills](/app/unity-hybridclr) | Skill | You already ship C# hot updates with HybridCLR, and the prebuild work in front of every one of them is a sequence you keep repeating. This… |
| [DOTween - Design Rules](/app/unity-dotween-design) | Skill | You are deciding how to animate something with DOTween and you are not sure whether the approach matches what the library really supports.… |
| [Unity Console Skills](/app/unity-console) | Skill | The Unity Editor keeps a running stream of messages, and the one that explains your problem is usually buried in it. This captures that con… |
| [Unity Component Skills](/app/unity-component) | Skill | In Unity, objects get what they can do from the components attached to them. This adds, removes and changes those. Reach for it when an obj… |
| [Cinemachine Skills](/app/unity-cinemachine) | Skill | Cinemachine is Unity's way of handling cameras as rigs rather than moving them by hand, and setting one up means a lot of small settings. T… |
| [Camera Skills](/app/unity-camera) | Skill | Two views matter in Unity: the one you work in and the one the player gets. This controls both. Reach for it when you want the view moved o… |
| [Bookmark Skills](/app/unity-bookmark) | Skill | Working on a scene, you end up returning to the same few places over and over. This saves those viewpoints and brings them back. Reach for… |
| [Unity Architecture Advisor](/app/unity-architecture) | Skill | Early on you have to decide how the pieces of a game fit: what talks to what, and where the rules live. This gives you advice on those choi… |
| [YooAsset - Design Rules](/app/unity-yooasset-design) | Skill | YooAsset handles game content updates, and how you structure it early decides how much pain you get later. This gives you design rules for… |
| [Unity YooAsset Skills](/app/unity-yooasset) | Skill | YooAsset is how some Unity games push new content to players without shipping a whole new build, using asset bundles. This automates that w… |
| [YAML Editing - Safe Hand-Edit Rules](/app/unity-yaml-editing) | Skill | Unity stores scenes and assets in YAML files, and editing them by hand can break a project. This is guidance for doing it as safely as poss… |
| [Unity XR Interaction Toolkit Skills](/app/unity-xr) | Skill | Building for VR or AR in Unity means setting up the XR Interaction Toolkit, or XRI, before anything can be grabbed or pointed at. This does… |
| [Volume Skills](/app/unity-volume) | Skill | The Volume framework is how Unity's scriptable render pipelines control the look of a scene in different places. This works with that frame… |
| [Unity Validation Skills](/app/unity-validation) | Skill | Unity projects and scenes accumulate problems you do not notice until something breaks. This checks the health of both and handles cleanup.… |
| [URP Skills](/app/unity-urp) | Skill | URP is the Universal Render Pipeline, the part of Unity that decides how your game gets drawn. This manages it for you. Reach for it when s… |
| [UniTask - Design Rules](/app/unity-unitask-design) | Skill | UniTask is a library for handling asynchronous work in Unity, and it is easy to structure that code the wrong way. This gives you design ru… |
| [Unity UI Toolkit Skills](/app/unity-uitoolkit) | Skill | Unity has a newer way of building interfaces called UI Toolkit, or UITK. This builds those interfaces for you. Reach for it when your proje… |
| [Unity UI Skills](/app/unity-ui) | Skill | You need a screen in your Unity game - a menu, a HUD, a panel - built with Unity's UGUI system. This creates those screens and arranges wha… |
| [Timeline Skills](/app/unity-timeline) | Skill | Unity Timeline is where cutscenes and sequences live, and editing them normally means dragging things around in a window. This edits those… |
| [Unity Testability Advisor](/app/unity-testability) | Skill | You want to test your Unity project, but the code fights you and you are not sure why. This gives you advice on that. Reach for it before o… |
| [Test Skills](/app/unity-test) | Skill | Unity has a built-in test runner, and starting it usually means waiting on it. This runs those test operations for you without blocking. Re… |
| [Unity Terrain Skills](/app/unity-terrain) | Skill | You have a Unity scene with terrain in it - the ground your game world sits on - and changing it by hand in the editor is slow. This handle… |
| [Unity Smart Skills](/app/unity-smart) | Skill | Finding things in a big scene, placing them, and hooking up references is slow work to do one item at a time. This answers queries about a… |
| [ShaderGraph - Design Rules](/app/unity-shadergraph-design) | Skill | You are building a Shader Graph in Unity and you are unsure whether your approach is the intended one. This gives you design rules that are… |
| [ShaderGraph Skills](/app/unity-shadergraph) | Skill | Shader Graph assets are either ones you are making or ones you are trying to understand. This creates them and inspects them, so both halve… |
| [Unity Shader Skills](/app/unity-shader) | Skill | You have shader files in a Unity project and you need to change something in them. This helps you work directly on those files, whether the… |
| [Unity Script Skills](/app/unity-script) | Skill | Some of the C# in a Unity project you write yourself, and some you inherit and have to understand. This creates scripts, reads them back, a… |
| [Project Skills](/app/unity-project) | Skill | You are looking at a Unity project and you do not yet know what it is built on. This reads the project's own metadata and its list of packa… |
| [Profiler Skills](/app/unity-profiler) | Skill | Something in your game feels slow and you would rather have numbers than a hunch. This captures snapshots of how the project performs while… |
| [Unity ProBuilder Skills](/app/unity-probuilder) | Skill | Before a level gets its real art, someone has to rough out the walls, floors and spaces so the layout can be judged. This models that block… |
| [PrimeTween - Design Rules](/app/unity-primetween-design) | Skill | You are animating things in Unity with PrimeTween and you are not sure you are using it the way it was meant to be used. This gives you des… |
| [PICO Unity SDK - Design Rules（v3.4.0）](/app/unity-pico-design) | Skill | Building for PICO headsets means following an SDK whose details shift between versions, and an assistant guessing at those details is a rea… |
| [Unity Perception Skills](/app/unity-perception) | Skill | Before an assistant can help with your Unity project, it needs to know what is actually in it. This reads the scene, the project and the sc… |
| [Manual Scene Tasks](/app/unity-manual-scene) | Skill | Sometimes you just want to move around your scenes and save them, without wiring up any automation first. This walks the ordinary Unity Edi… |
| [Manual Material Tasks](/app/unity-manual-material) | Skill | An object in your Unity scene needs a different look, and it is one material and one tweak. This creates and edits materials through the Un… |
| [Manual GameObject Tasks](/app/unity-manual-gameobject) | Skill | You need an object made, the Hierarchy put in order, or something nudged into place, and it is not worth automating. This does that work th… |
| [History Skills](/app/unity-history) | Skill | You made a change in Unity that you want to walk back, or walked one back that you want returned. This manages undo and redo over Unity's o… |
| [Graphics Skills](/app/unity-graphics) | Skill | Some Unity settings are not per scene or per object, they apply to the whole project, and they are easy to lose track of. This manages your… |
| [Unity GameObject Skills](/app/unity-gameobject) | Skill | Your Unity scene needs objects made, or the ones in it need changing. This creates GameObjects and manipulates them. Reach for it when obje… |
| [Unity Editor Skills](/app/unity-editor) | Skill | You are working on a Unity project and the next step depends on what the editor is currently doing, or on getting it into a different state… |
| [DOTween Skills](/app/unity-dotween) | Skill | You animate things in Unity with DOTween and the setup work keeps landing on you by hand. This automates that DOTween work while you are st… |
| [Decal Skills](/app/unity-decal) | Skill | You want a mark laid onto a surface in your Unity scene, like a stain or a sign, and the projector that puts it there has settings you woul… |
| [Debug Skills](/app/unity-debug) | Skill | Often the first thing you need to know is whether the project compiled and what it is reporting. This inspects that state. Reach for it whe… |
| [Unity Cleaner Skills](/app/unity-cleaner) | Skill | Projects collect leftovers that nobody uses and nobody remembers adding. This audits a Unity project, reports what it finds, and cleans up.… |
| [Unity Gameplay Blueprints](/app/unity-blueprints) | Skill | Starting a small game means arranging everything before you really know what you need. This offers starter structures for small games and a… |
| [Behavior Skills](/app/unity-behavior) | Skill | Rather than coding every decision a character makes, Unity Behavior lets that logic live in a graph with shared values it reads from. This… |
| [Unity Async Strategy](/app/unity-async) | Skill | Some work in a game cannot finish immediately, and whatever started it may be gone before it ends. This advises you on how to handle that t… |
| [Unity Asset Skills](/app/unity-asset) | Skill | Unity keeps its own record of every file in your project, and routine changes to those files go through it. This handles those operations f… |
| [Unity asmdef Advisor](/app/unity-asmdef) | Skill | Unity lets you divide your code into separately compiled pieces, described by assembly definition files. Deciding how to carve things up is… |
| [Unity Animator Skills](/app/unity-animator) | Skill | Animation in Unity runs through a controller that decides which movement plays when. This edits those controllers and sets the values that… |
| [Unity ADR](/app/unity-adr) | Skill | When you settle on one way of building something in a Unity project, the reason usually stays in somebody's head and then leaves with them.… |
| [Addressables - Design Rules](/app/unity-addressables-design) | Skill | Unity Addressables is easy to set up in a way that causes trouble later. This gives you design rules for it, tied back to the source rather… |
| [Manual Component Tasks](/app/unity-manual-component) | Skill | You have one component to add or one to move, and building automation for a single change makes no sense. This works through the Unity Edit… |

## Links

- [micostar.cc](https://www.micostar.cc/)
- [GitHub](https://github.com/Besty0728)

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Canonical URL: <https://airmarket.ai/@besty0728>
