---
title: "MC Dean - Air Market"
description: "MC Dean publishes 94 listings on Air Market."
canonical: "https://airmarket.ai/@owl-listener"
---

[Air Market](/) / [Creators](/creators) / MC Dean

Creator

# MC Dean

**MC Dean on Air Market**

|  |  |
| --- | --- |
| Listings | 94 |
| GitHub | [Owl-Listener](https://github.com/Owl-Listener) |

**Published listings, with what each one does**

| Listing | Kind | What it does |
| --- | --- | --- |
| [Zeigarnik Effect](/app/zeigarnik-effect) | Skill | People come back to things they have started but not finished. This helps you use that: progress indicators, saved drafts, and hooks that i… |
| [Wireframe Spec](/app/wireframe-spec) | Skill | Before you start choosing colours and type, you need to agree what goes where and what matters most. This helps you write that down as a wi… |
| [Von Restorff Effect](/app/von-restorff-effect) | Skill | You have a screen where one button or link really matters, and it is blending in with everything around it. This helps you make that one th… |
| [Visual Hierarchy](/app/visual-hierarchy) | Skill | A layout can contain everything it needs and still leave people unsure where to look. This establishes hierarchy through size, weight, colo… |
| [Version Control Strategy](/app/version-control-strategy) | Skill | When design files pile up as copies and nobody can tell which one is current, history becomes guesswork. This defines version control for d… |
| [UX Writing](/app/ux-writing) | Skill | Sometimes the thing that needs work is not the layout but the sentences in it. This writes interface copy: small labels, error messages, em… |
| [User Persona](/app/user-persona) | Skill | When everyone on a team pictures a slightly different user, arguments go in circles. This builds personas from research, with goals, frustr… |
| [User Flow Diagram](/app/user-flow-diagram) | Skill | When a feature has forks and conditions, describing it in prose gets confusing fast. This diagrams the screen-level path, the decision poin… |
| [Usability Test Plan](/app/usability-test-plan) | Skill | Before you watch anyone use anything, you need to know what you are asking and who you are asking. This designs the study as a whole: quest… |
| [Typography Scale](/app/typography-scale) | Skill | Picking font sizes one at a time leaves a design with sizes that nearly match and never quite relate. This creates a modular scale where si… |
| [Theming System](/app/theming-system) | Skill | If one product has to appear in more than one look, patching each variant separately gets unmanageable. This designs the theming architectu… |
| [Test Scenario](/app/test-scenario) | Skill | You have a usability study planned and now need the actual things you will ask people to do. This writes those task scenarios, with what co… |
| [Tesler's Law (Law of Conservation of Complexity)](/app/teslers-law) | Skill | Some difficulty in a process simply cannot be designed away, and someone ends up dealing with it. This helps you name that part and decide… |
| [Team Workflow](/app/team-workflow) | Skill | When the days feel improvised and nobody knows what happens when, this helps you design a rhythm. It covers how work is tracked, which meet… |
| [Survey Design](/app/survey-design) | Skill | If you need to know what many people think, badly worded questions will quietly give you the answer you expected. This helps with question… |
| [State Machine](/app/state-machine) | Skill | When a component has loading, error, empty, selected and disabled all tangled together, it is easy to miss a case. This models the states,… |
| [Stakeholder Alignment](/app/stakeholder-alignment) | Skill | Sometimes a decision sits still because nobody is sure whose call it is. This helps you write down who owns what, who decides, and how news… |
| [Spacing System](/app/spacing-system) | Skill | If the gaps in your design are picked by feel and never quite match, this helps you set a scale. You start from one base unit and get steps… |
| [Service Blueprint](/app/service-blueprint) | Skill | Your experience is not just a screen - staff and operations are part of how it gets delivered. This maps the whole thing: what the customer… |
| [Serial Position Effect](/app/serial-position-effect) | Skill | When people see a sequence, they remember the first and last items best. This helps you use that when you are putting menus, lists, and ste… |
| [Research Repository](/app/research-repository) | Skill | The same research keeps getting run again because nobody can find what was learned last time. This helps you build a repository where findi… |
| [Readable Measure](/app/readable-measure) | Skill | Your paragraphs are hard to read and you suspect the lines are the wrong length. This helps you set line length and measure so body text re… |
| [Prototype Strategy](/app/prototype-strategy) | Skill | You are about to build a prototype and are not sure how far to take it. This helps you choose the fidelity and the method based on what des… |
| [Presentation Deck](/app/presentation-deck) | Skill | You have design work to show and a meeting to show it in. This helps you structure the presentation around who is in the room and what deci… |
| [Platform Conventions](/app/platform-conventions) | Skill | You are building a native app for both iOS and Android and each has its own way of doing things. This helps you design to each platform's c… |
| [Peak-End Rule](/app/peak-end-rule) | Skill | How a flow is remembered comes down mostly to its most intense moment and its last one. This helps you apply that idea when you are designi… |
| [Pattern Library](/app/pattern-library) | Skill | The same design solution keeps getting reinvented and nobody has written it down. This helps you structure a pattern entry: the problem con… |
| [Opportunity Framework](/app/opportunity-framework) | Skill | You have a long list of things you could design and no way to work through all of them. This helps you identify the opportunities, score th… |
| [Onboarding Design](/app/onboarding-design) | Skill | Someone opens your product for the very first time and you need to decide what happens. This helps you design that first run: the path that… |
| [North Star Vision](/app/north-star-vision) | Skill | Nobody agrees on where the product is going, or nobody has said. This helps you articulate a long-horizon vision - the far-off destination… |
| [Navigation Patterns](/app/navigation-patterns) | Skill | You know what sections your product has, but not how people should move between them. This helps you choose a navigation pattern - tabs, a… |
| [Naming Convention](/app/naming-convention) | Skill | Half your components are called one thing and half another, and nobody knows which is right. This helps you write down naming rules for com… |
| [Motion System](/app/motion-system) | Skill | When every animation is decided one at a time, a product ends up moving in a dozen unrelated ways. This sets shared motion rules: how long… |
| [Miller's Law](/app/millers-law) | Skill | Long undifferentiated lists are hard to keep in your head. Grouping items into small chunks fits what working memory can hold, so people ca… |
| [Micro-Interaction Spec](/app/micro-interaction-spec) | Skill | Small interactions get built wrong when the handoff leaves gaps: what sets it off, what the rules are, what the person sees back, what happ… |
| [Metrics Definition](/app/metrics-definition) | Skill | It is easy to end up measuring whatever is easiest to count, which tells you little about your design. This helps you decide what is actual… |
| [Localization Design](/app/localization-design) | Skill | A design built in one language tends to break in another: words get longer, reading runs the other way, and dates and numbers look differen… |
| [Loading States](/app/loading-states) | Skill | Content does not always arrive right away, and what people see in that gap decides whether the product feels alive or stuck. This covers th… |
| [Layout Grid](/app/layout-grid) | Skill | Before you place content, the page needs a structure everything can sit on. This defines that structure: the columns, the gaps between them… |
| [Law of Similarity](/app/law-of-similarity) | Skill | Sometimes things that belong to the same category are nowhere near each other on the page. Giving them the same colour, shape, or size tell… |
| [Law of Proximity](/app/law-of-proximity) | Skill | Things placed close together read as belonging together, more strongly than any other signal you could add. This helps when you want spacin… |
| [Law of Figure-Ground](/app/law-of-figure-ground) | Skill | When one thing sits on top of another, people need to know which layer they can act on. This helps you set the foreground apart from the ba… |
| [Law of Continuity](/app/law-of-continuity) | Skill | The eye follows alignment and unbroken paths, which is why some sequences feel obvious and others feel like a jumble. This helps when you a… |
| [Law of Common Region](/app/law-of-common-region) | Skill | When a layout gets tight, the gaps you were relying on to show what belongs together stop working. Putting elements inside a shared contain… |
| [Law of Closure](/app/law-of-closure) | Skill | Sometimes a layout feels heavy because everything is boxed in. The eye will fill in a shape from partial forms, which means you can take bo… |
| [Jakob's Law](/app/jakobs-law) | Skill | People arrive at your product already used to other products, and they expect yours to behave the same way. This helps you weigh that expec… |
| [Interfaces That Feel](/app/interfaces-that-feel) | Skill | Sometimes a design passes every check and people still feel nothing using it. This looks at the interface for emotional resonance and presc… |
| [Information Architecture](/app/information-architecture) | Skill | Products accumulate content and at some point nobody can find anything. This organises what already exists: how it is structured, what sits… |
| [Illustration Style](/app/illustration-style) | Skill | Commissioning illustration usually means describing what you want and hoping it comes back right. This writes a style guide: the visual lan… |
| [Icon System](/app/icon-system) | Skill | Icons drawn at different times by different people never quite match, and the set gets harder to add to. This specifies the rules: the grid… |
| [Hick's Law](/app/hicks-law) | Skill | Some screens put everything in front of you at once and picking anything takes longer than it should. This helps you see how the number of… |
| [Heuristic Evaluation](/app/heuristic-evaluation) | Skill | You want to know what is wrong with an interface, but recruiting people to test it takes time you do not have. This runs an expert review a… |
| [Gesture Patterns](/app/gesture-patterns) | Skill | Gestures are quick once you know them and invisible until you do. This works out how swipe, drag and long-press should behave and how peopl… |
| [Form Design](/app/form-design) | Skill | A form is easy to put on a page and hard to make painless to fill in. This covers the whole thing: what order the fields go in, how they ar… |
| [Fitts's Law](/app/fitts-law) | Skill | If a button is small or far from where someone's finger already is, it takes longer to hit and gets missed. This helps you decide how big c… |
| [Feedback Patterns](/app/feedback-patterns) | Skill | People press a button and then wonder whether anything happened. This works out how the product says yes, that registered: confirmations, s… |
| [Experience Map](/app/experience-map) | Skill | Sometimes what you are designing is not one app but a service people meet in several places. This maps out those touchpoints, the channels… |
| [Error Handling UX](/app/error-handling-ux) | Skill | When errors show up in different parts of a product, each one tends to get handled its own way and people get lost. This works out how erro… |
| [Empathy Map](/app/empathy-map) | Skill | You have learned things about the people who use your product, and now the rest of the team needs to see it too. This lays out one user or… |
| [Doherty Threshold](/app/doherty-threshold) | Skill | Sometimes an app is not broken, it just feels slow to use, and people lose their place. This helps you work out where that feeling comes fr… |
| [Design Token Audit](/app/design-token-audit) | Skill | You have tokens, but you suspect people are typing values in directly instead of using them. This checks usage across the product: how much… |
| [Design Token](/app/design-token) | Skill | You want one agreed set of named values for colour, spacing, type and depth, so choices are not remade in every file. This helps you define… |
| [Design System Governance](/app/design-system-governance) | Skill | More than one team is adding to your design system and there is no agreed way for it to change. This helps you define how contributions com… |
| [Design System Adoption](/app/design-system-adoption) | Skill | You built a design system and teams are carrying on without it. This helps you put together a plan to get it used, plus the materials teams… |
| [Design Review Process](/app/design-review-process) | Skill | Work is shipping and whether anyone reviewed it depends on the week. This helps you set up review as a process: what the criteria are, wher… |
| [Design Rationale](/app/design-rationale) | Skill | A design decision is going to be questioned and you will not always be in the room to explain it. This helps you write the reasoning down,… |
| [Design QA Checklist](/app/design-qa-checklist) | Skill | Something has been built and you need to compare it with the design before it ships. This helps you put together a checklist to verify the… |
| [Design Principles](/app/design-principles) | Skill | The same disagreement keeps resurfacing and each time your team decides it from scratch. This helps you write down principles specific enou… |
| [Design Negotiation](/app/design-negotiation) | Skill | You are heading into a conversation with a partner or a leader where design quality, how much is in scope, or how long it takes is about to… |
| [Design Impact Reporting](/app/design-impact-reporting) | Skill | You have done the design work and now you have to explain, to people who do not live in design, what came of it. This helps you put the res… |
| [Design Debt Audit](/app/design-debt-audit) | Skill | Your product has been built and changed by a lot of people over a long time, and it no longer looks like one thing. This helps you list wha… |
| [Critique Visual Hierarchy](/app/critique-visual-hierarchy) | Skill | People look at your screen and notice the wrong thing. This reviews where the eye enters, how it travels, and what is pulling weight it sho… |
| [Critique Typography](/app/critique-typography) | Skill | The words on your screen look slightly wrong and you cannot pin it down. This reviews the type on that screen: how the scale is being used,… |
| [Critique Information Density](/app/critique-information-density) | Skill | Someone opens your screen and visibly wilts. This reviews how much is on it, what should come first, whether it can be scanned, and what co… |
| [Critique Composition](/app/critique-composition) | Skill | The screen is not broken, the order of importance is fine, and yet the layout feels wrong. This reviews balance, whitespace, rhythm and how… |
| [Critique Color](/app/critique-color) | Skill | A screen's colours feel wrong or hard to read and you want a straight answer. This reviews that one screen for contrast, whether the palett… |
| [Critique Brand Consistency](/app/critique-brand-consistency) | Skill | Your team wrote down how the brand should look and sound, and now you want to know whether a screen actually follows it. This reviews the s… |
| [Critique Affordance](/app/critique-affordance) | Skill | People are missing buttons on a screen you already built. This looks at that screen and says what appears tappable, whether states show, an… |
| [Conversational UX](/app/conversational-ux) | Skill | You are building something people speak to, and the usual screen thinking does not apply. This covers how the conversation flows, what happ… |
| [Color System](/app/color-system) | Skill | Your product's colours grew one screen at a time and now nothing holds together. This helps you build a real system: scales, colours with a… |
| [Click Test Plan](/app/click-test-plan) | Skill | You suspect people cannot find something in your product, but you are guessing. This helps you design a click test that shows where people… |
| [Case Study](/app/case-study) | Skill | You did good work and now you need to explain it to strangers. This helps you build a case study with a story running through it, the evide… |
| [Card Sort Analysis](/app/card-sort-analysis) | Skill | You ran a card sort and now you have results you are not sure how to read. This turns those results into a proposed set of groups and the l… |
| [Business Design](/app/business-design) | Skill | You believe in a design, and the people who approve it care about revenue and competitors. This helps you read the numbers, see the landsca… |
| [Animation Principles](/app/animation-principles) | Skill | Something on screen moves, but it feels off, and you cannot say why. This walks you through the craft behind motion - easing, staging, foll… |
| [Affinity Diagram](/app/affinity-diagram) | Skill | You have notes from a lot of interviews or sources and no idea what they add up to. This helps you sort those points into groups and write… |
| [Aesthetic-Usability Effect](/app/aesthetic-usability) | Skill | Sometimes a design does everything it should and still tests poorly, and sometimes you need to argue that polish is worth the hours. This a… |
| [A/B Test Design](/app/a-b-test-design) | Skill | You want to test a change on real users and need the experiment set up properly first. This works through the hypothesis, the variants, the… |
| [Search UX](/app/search-ux) | Skill | Your users come in knowing roughly what they want and need to find it, not wander to it. This helps you design search: the input they type… |
| [Diary Study Plan](/app/diary-study-plan) | Skill | The behaviour you want to understand happens over days or weeks, so watching someone once will not show it. This helps you plan a diary stu… |
| [Design Sprint Plan](/app/design-sprint-plan) | Skill | You need to move from a fuzzy question to something tested, and you have days rather than months. This helps you plan and run a design spri… |
| [Design Brief](/app/design-brief) | Skill | A project is about to start and people have different pictures of it in their heads. This helps you write down the problem, the limits you… |
| [Dark Mode Design](/app/dark-mode-design) | Skill | You already picked the colours for the light version of your product, and now the dark version looks murky or harsh. This walks you through… |
| [Accessibility Test Plan](/app/accessibility-test-plan) | Skill | You want to test with people who actually use assistive technology, and you need a plan before you start scheduling. This covers which tech… |

## Links

- [marieclairedean.substack.com](https://marieclairedean.substack.com/)
- [GitHub](https://github.com/Owl-Listener)

---

Canonical URL: <https://airmarket.ai/@owl-listener>
