---
title: "Phaser - Air Market"
description: "Phaser publishes 27 listings on Air Market. Phaser - 2D Game Framework"
canonical: "https://airmarket.ai/@phaserjs"
---

[Air Market](/) / [Creators](/creators) / Phaser

Creator

# Phaser

Phaser - 2D Game Framework

Phaser - 2D Game Framework

**Phaser on Air Market**

|  |  |
| --- | --- |
| Listings | 27 |
| GitHub | [phaserjs](https://github.com/phaserjs) |

**Published listings, with what each one does**

| Listing | Kind | What it does |
| --- | --- | --- |
| [Phaser 4 -- Sprite Animations](/app/animations) | Skill | You are building a game and a character or object sits on screen as one still image where you want motion. This skill helps you take frames… |
| [Game Setup and Config](/app/game-setup-and-config) | Skill | You are starting a game with Phaser, and before anything fun happens you face a pile of setup decisions: how the picture gets drawn, how th… |
| [Sprites and Images](/app/sprites-and-images) | Skill | Almost everything you see in a game is a sprite or an image, and you need to place it, size it and colour it. This covers creating Sprites… |
| [Tilemaps](/app/tilemaps) | Skill | If you built a level in a map editor, you still have to get it into the game and make the walls actually stop the player. This covers tilem… |
| [Scenes](/app/scenes) | Skill | A game is usually several screens - a menu, a level, a pause overlay - and they have to hand off to each other properly. This covers Phaser… |
| [Input Keyboard Mouse Touch](/app/input-keyboard-mouse-touch) | Skill | You are making a game in Phaser 4 and it needs to respond to the person playing: keys pressed, things clicked, pieces dragged, screens tapp… |
| [Phaser 4 New Features](/app/v4-new-features) | Skill | If you already know Phaser, the newest version has things you may not know exist, and you would rather not rebuild something it now gives y… |
| [Audio and Sound](/app/audio-and-sound) | Skill | You are making a game with Phaser 4 and now it needs sound: music behind the action, effects when things happen, some way to turn it all do… |
| [Scale and Responsive Design](/app/scale-and-responsive) | Skill | A game built for one window size looks wrong everywhere else. This covers making a Phaser 4 game handle different screens and window sizes:… |
| [Tweens](/app/tweens) | Skill | You want something in your Phaser game to slide, fade or grow smoothly instead of jumping. This helps you animate properties over time in P… |
| [Cameras](/app/cameras) | Skill | You are building a game and want the view itself to behave: follow the hero, shake at a key moment, fade out, or show a minimap in a corner… |
| [Particle System](/app/particles) | Skill | Games look flat without sparks, smoke and fire. This helps you build those effects in Phaser 4: what the particles look like, where they ap… |
| [Arcade Physics](/app/physics-arcade) | Skill | You have objects in a Phaser 4 game and you want them to move and react to each other rather than sit still. This covers Arcade Physics: tu… |
| [Text and BitmapText](/app/text-and-bitmaptext) | Skill | Scores, dialogue and menu labels all need text on screen, and text is fussier than it looks. This covers displaying text in Phaser 4 - both… |
| [Phaser 4 - Graphics and Shapes](/app/graphics-and-shapes) | Skill | You are building something in Phaser and need an actual shape on screen: a line, a box, a circle, a curved arc, maybe with a gradient. This… |
| [Phaser 4 - Geometry and Math](/app/geometry-and-math) | Skill | Games are full of small maths problems: how far apart two things are, which way one faces, whether a point is inside a shape. This helps wi… |
| [Groups and Containers](/app/groups-and-containers) | Skill | Once your Phaser game has lots of objects, like bullets or enemies, you need a way to manage them together. This helps with Groups and Cont… |
| [Time and Timers](/app/time-and-timers) | Skill | Games are full of things that need to wait a moment or repeat on a beat: a respawn, a spawn wave, a countdown. This covers timers and time-… |
| [Phaser 4 -- Game Object Components Reference](/app/game-object-components) | Skill | Most things you put on screen in a Phaser game share the same basic abilities, like position, transparency, colour tint and draw order. Thi… |
| [Phaser 4 Filters and Post-FX](/app/filters-and-postfx) | Skill | You are making a game in Phaser 4 and want it to look treated rather than plain - things glowing, blurring, tinted, warped. This covers the… |
| [Events System](/app/events-system) | Skill | You are building a game in Phaser and one part of it needs to react to something another part did, without the two being wired straight tog… |
| [Render Textures and Dynamic Textures](/app/render-textures) | Skill | Sometimes you want to draw something once and reuse it as an image, or grab a picture of what is on screen. This covers RenderTexture and D… |
| [DataManager](/app/data-manager) | Skill | You are making a game with Phaser and you want objects to remember things, like a player's health or a chest's contents. This skill helps y… |
| [Matter.js Physics](/app/physics-matter) | Skill | Some games need physics with more detail than simple boxes: things hinged together, odd shapes, zones that notice you passing through witho… |
| [Phaser 4 -- Actions & Utility Functions](/app/actions-and-utilities) | Skill | You're building a game in Phaser 4 and need to line things up, set them out in a grid, or change a lot of objects at once. This helps with… |
| [Curves and Paths](/app/curves-and-paths) | Skill | You are building a game in Phaser and want an object to follow a bent or rounded route instead of a straight line. Reach for this then. It… |
| [Phaser v3 to v4 Migration Guide](/app/v3-to-v4-migration) | Skill | You have a game written against Phaser 3 and you want it working on Phaser 4, but the two versions do not treat drawing, lighting and textu… |

## Links

- [phaser.io](https://phaser.io/)
- [X](https://x.com/phaser_)
- [GitHub](https://github.com/phaserjs)

---

Canonical URL: <https://airmarket.ai/@phaserjs>
