---
title: "Events System - Air Market"
description: "You are building a game in Phaser and one part of it needs to react to something another part did, without the two being wired straight together. Events are how Phaser lets pieces of a game signal ea…"
canonical: "https://airmarket.ai/app/events-system"
---

[Air Market](/) / [Developer Tools](/category/devtools) / Events System

Skill by [Phaser](/@phaserjs)

# Events System

Build Phaser games where scenes and systems talk through events

## What this does

You are building a game in Phaser and one part of it needs to react to something another part did, without the two being wired straight together. Events are how Phaser lets pieces of a game signal each other, inside a single scene or across the whole game. Reach for this skill when you are setting up those signals, listening for ones the engine already sends, or making up your own.

### Top 3 things it does for you

- Listen for events and run code when they fire
- Pass messages between scenes and game systems
- Create your own events and respond to them

## Information

**Events System at a glance**

|  |  |
| --- | --- |
| Kind | Skill |
| Publisher | [Phaser](/@phaserjs) |
| Category | [Developer Tools](/category/devtools) |
| Works with | Agent Skills - an open standard supported by 40+ agents |
| Size | 22 KB |
| Licence | MIT |
| Repository | [phaserjs/phaser](https://github.com/phaserjs/phaser/tree/7304c64effaa4a1be5b8bf02ab13143a76108a19/skills/events-system) |
| GitHub stars | 40,201 (as of Nov 2026) |
| Installs | 890, counted by skills.sh (Nov 2026) |

## Security report

**Verified.** AIR scanned this exact version of Events System and flagged nothing. AIR's verdict: **safe**.

**What Events System's check was run against**

|  |  |
| --- | --- |
| Commit | 7304c64effaa4a1be5b8bf02ab13143a76108a19 |
| Content hash | 78bb7f627c10ab774a97e65a7a0b57e723e852f005008fccf4c843ee8340d6ee |
| Files read | [Browse the files at this exact commit](https://github.com/phaserjs/phaser/blob/7304c64effaa4a1be5b8bf02ab13143a76108a19/skills/events-system/SKILL.md) |

A scan is named by the exact content it read, not by a version number. A different version is a different artifact, and nothing here applies to a version AIR has not scanned.

[Read the full security report for Events System](/security/events-system)

## About Events System

This skill is for anyone doing event work in Phaser 4. It comes into play whenever code needs to listen for something happening, announce that something happened, or let one part of a game tell another part about it.

Its coverage runs from EventEmitter through scene events, game events, and custom events, with event-driven communication as the connecting thread.,If you are adding listeners, emitting events of your own, or getting scenes and game-level systems to react to one another, that is exactly the work it supports.

## What's inside

- SKILL.md - instructions

## Questions

### Is Events System safe to install?

AIR scanned this exact version of Events System and flagged nothing. AIR's verdict: safe. The verdict is named by the content that was read, at commit 7304c64effaa, so it cannot drift onto a version nobody scanned. The full report is at https://airmarket.ai/security/events-system.

### How do I install Events System?

Open https://airmarket.ai/app/events-system on Air Market and use the install action: Air Market hands Claude a prompt naming this exact skill, and Claude sets it up. Source, pinned to the exact commit this listing describes: https://github.com/phaserjs/phaser/tree/7304c64effaa4a1be5b8bf02ab13143a76108a19/skills/events-system. Install from that link, not the branch.

## Related on Air Market

- [More Developer Tools listings](/category/devtools)
- [Everything by Phaser](/@phaserjs)

---

Canonical URL: <https://airmarket.ai/app/events-system>
